Let’s go over again~

(Outdated photo) I look something like this but just older :’)
I've helped shape digital products for companies like Dell, Maxis, and iPrice, working across global commerce, telco, fintech, and multi-partner ecosystems. My work spans the full design lifecycle, from discovery and research through to launch and post-launch optimisation.
I'm drawn to the messier side of design, the part where the problem isn't fully defined yet, and the solution isn't obvious. That's where I find the most interesting work happens.
Outside of product design, I take a lot of cues from games, animation, cinematography, and industrial design. They've shaped how I think about storytelling, interaction, and the kind of experiences that feel effortless to use but are anything but simple to build.
I don't believe in one-size-fits-all processes. Tools, methods, and frameworks should serve the problem, not the other way around. That said, my default mode is pragmatic: understand the constraint, ask the right questions, and find the most efficient path to a validated solution.
In practice, this looks a lot like Lean UX - identify the problem, define the hypothesis, design and validate quickly, then ship and measure. I apply it loosely because good design thinking doesn't always fit neatly into a named framework.

I use “lean UX” loosely, as I think name/terms usually mutates through time. But these points are basically how I work.